Feature
Submit to your stream and get a packaged build back, without a build machine sitting next to your server. Unreal Cloud syncs the exact changelist, then compiles, cooks and packages it in the cloud. On GitHub instead? That works just the same.
Every build is pinned to the changelist it synced. “Which build has my fix?” now has a one-word answer: the changelist number.
A tiny trigger on your server starts a build the moment a submit lands. Nobody has to remember to click anything, and nobody waits on it.
Unreal Cloud gets a read-only account over SSL, from one IP address you allow, and checks your server's certificate every time. It can't submit a thing.
Builds reuse one workspace per stream and leave no file records behind, so your server's database stays lean. Syncs run in parallel when your server allows it.
Yes, over SSL. Unreal Cloud connects from one fixed IP address, so your firewall only needs to allow that address.
Yes. Each stream you build uses one workspace on your server, and the free tier allows 20, shared with your team.
No. Perforce has nothing like GitHub's checks, so build status is shown in the dashboard, and in Slack, Discord or webhook notifications if you set them up.
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