Feature
Push to GitHub and Unreal Cloud compiles, cooks and packages your project in the cloud, then puts the result right on the pull request. No workflow file to write, and no self-hosted runner to keep alive.
Every pull request gets built, and the result shows up as a check next to your reviews. Make it a required check, and a broken build can't reach main.
Pick a branch, and every push to it builds on its own. Your main branch always has a fresh, packaged build ready to play.
Pushed again before the last build finished? With Cancel previous build on, the older one stops, so you don't wait or pay for builds nobody needs.
Install the Unreal Cloud GitHub App on just the repo you build. No workflow file to write, nothing to commit.
No. Unreal Cloud listens to your repository through its GitHub App and runs the build itself. You can keep Actions for everything else, and both show up on your pull requests.
Yes. Make the Unreal Cloud check required in your branch protection rules, and pull requests can't merge until the build passes.
Only the ones you give the GitHub App access to. One repository is all it needs.
Yes. Builds fetch your LFS files, so assets stored in Git LFS are there when your project compiles and cooks.
Get started · No contract
Set up your first build pipeline in minutes.