Feature

Ask your AI why the build failed.

Connect Claude, Cursor or any other agent to Unreal Cloud and stop digging through build logs. Your agent starts builds, waits for them, reads the errors and helps you fix them.

ChatUnreal Cloud MCP
You
Why did the last Nine Lives build fail?
Agent
list_builds
get_build_logs
Build #283 failed to compile:DoorInteraction.cpp(42): error C2065: 'UInteractable': undeclared identifierThe include for Interactable.h is missing. Want me to add it and rebuild?
You
Yes, go ahead.
Agent
trigger_build
Pushed the fix. Build #285 is running
Claude · Claude Code · Cursor · VS Code

Connect in a few clicks

In Claude, add Unreal Cloud as a connector and sign in. Claude Code, Cursor and VS Code take one line of config and your API key.

No more log digging

Your agent pulls the errors straight out of the build log and explains them, then fixes the code right where you're working.

Build, wait, done

“Build my branch and tell me when it's done.” Your agent starts the build, follows it to the end and hands you the download link.

Safe by default

Agents can read your builds and start new ones, nothing more. Settings, members and billing are off limits.

Set it up

  1. Add https://mcp.unrealcloud.io/mcp to your agent
  2. Sign in, or add your API key
  3. Ask about your builds
Full setup guide

Questions

Which agents does it work with?

Any agent that supports remote MCP servers, including Claude, Claude Code, Cursor and VS Code.

Can an agent change my settings?

No. It can read projects, presets and builds, start builds and get download links. Nothing else.

Does starting a build cost anything?

It's a normal build: it needs an active subscription and uses build minutes.

All features

Get started · No contract

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