Feature
Fab compiles your plugin from source on every engine version you list, and one broken version can send your submission back. Unreal Cloud builds and tests it on all of them, on every push, so you find out first.
Add a preset for each engine version you support. A change that quietly breaks an older version shows up the same day, not in Fab's review.
Your automation tests run against the packaged plugin on each version, so you know it behaves, not only that it builds.
Connect the plugin repo as it is. Unreal Cloud spots the .uplugin and packages the plugin, no sample project required.
We ship our own Unreal Cloud editor plugin to Fab exactly this way, on every engine version it supports.
Windows (Win64).
Not as is. Fab compiles plugins from source, so the zip you upload shouldn't contain built files. The docs show how to prepare it.
Not yet. A repo with a .uproject builds that project as a game, so keep the sample project in its own repo.
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