Feature
Push to GitHub or submit to Perforce, and Unreal Cloud compiles, cooks and packages your game in the cloud, on the engine version you pick. You get a build to play, and nobody has to babysit a build machine.
Every build gets its own fresh 8 vCPU machine with the engine already installed. No full disks, no engine installs, no “it worked on the build PC”.
Pick a platform and an engine version, and that's your build. Add a preset per platform to build them all from the same push.
Derived data is cached between builds, so what didn't change doesn't get rebuilt from scratch.
Each build keeps its commit or changelist, its logs and its files, so anyone on the team can grab exactly the build they need.
Windows 64-bit, Linux and Android today. iOS, macOS and consoles are coming.
The standard Unreal Engine versions from Epic, picked per preset. Custom or source-built engines aren't supported yet.
A build's files are kept for 30 days, so download or share them before then.
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